Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Monday, October 12, 2009

Milling Deck (Zendikar Standard).

With the advent of a new Magic the Gathering set is the usual flurry of deck-building, and as always I find myself drawn towards building a mill deck in some shape or form.

Quick aside for those who don't know, Magic is a collectible card game where you are a powerful wizard called a 'planeswalker'. The objective is to beat other planeswalkers (players) in one-on-one or multiplayer duels. This is achieved primarily by either reducing an opponent's life to zero or running the opponent out of cards (although other less common ways to win do exist). This deck takes the latter option.

Here's the deck I played over the weekend at a local competition. It's pretty decent, going 3-2 against my opponents, and very fun to play! Not bad considering that I assembled it in about 15 minutes! There's still lots of room for improvement though, and I'll be tweaking the deck as time permits over the next few weeks.

Blue/White/Black Mill (Zendikar Standard)

Creatures (6)

Spells (24)

Artifacts (4)

Planeswalkers (3)

Land (23)
4 x Arcane Sanctum
3 x Island
2 x Plains
2 x Swamp

Sideboard (15)
4 x Twincast (more milling ammunition/"reflecting" a spell at the opponent)
4 x Safe Passage (damage prevention)
3 x Esper Charm (disruption and enchantment removal)
2 x Baneslayer Angel (alternative win condition)
2 x Telemin Performance (additional milling + good against creature-light control decks)
1 x Haunting Echoes (graveyard removal + additional milling)

Problems

One major stumbling block the deck faces is extremely fast and aggressive decks. My first loss piloting this build came to a Red/White aggressive deck. Basically it's hard to play and win when you're on the backfoot from start to finish. As they say, the best defense is a good offense, eh?

The other major stumbling block is any deck that happens to run Progenitus, Darksteel Colossus or the supremely annoying Quest for Ancient Secrets - cards which either put themselves back into the library or shuffles the graveyard into the library, thereby negating all the work that I've been doing. My second loss came when my opponent cast and later activated his Quest for Ancient Secrets TWICE during the game, necessitating me to mill his library all over again two more times! Needless to say, I lost. On the bright side, I now know that the deck can mill for over 150 cards if given a chance.

Deck changes

Early damage prevention or disruption out of the sideboard is essential versus fast aggressive decks, although I'm not sure what to add. Graveyard removal is another priority, especially to counter cards like Quest for Ancient Secrets or reanimation strategies - I'll be adding Relic of Progenitus to the sideboard for this.

Another possible sideboard inclusion is black removal spells to deal with frustrating irritants like Iona, Shield of Emeria which can stop my spell-casting dead it its tracks (set to Blue to prevent me milling, or set to White to prevent me disrupting their game plan).

Twincast and Telemin Performance were never utilised in any of my matches, nor did I ever have a need to cast either, so I'll probably be taking those cards out. Baneslayer Angel is a bit of a conundrum for me, because even though she never saw play, it's always good to have a backup alternative win condition just in case.

Any Magic players out there with any thoughts/comments/suggestions?

Friday, August 15, 2008

Not very original, but effective!

Slapped this deck together on Tuesday before heading over to Sean's place for "PTQ testing". Not that I'm heading to the qualifiers, mind you! I've got slightly better things to do with my time. Red Demigod decks seem to be all the rage now. I didn't start out trying to build a Demigod deck, but it just ended up that way.

So anyway, my take on what's probably the most aggressive deck in the current format.

22 x Snow-covered Mountain

4 x Demigod of Revenge
4 x Blood Knight
4 x Ashenmoor Gouger
4 x Mogg Fanatic
4 x Magus of the Scroll
3 x Su'Ata Lancer (Going to swop these out for Boggart Ram-Gang)

4 x Incinerate
4 x Flame Javelin
4 x Skred
3 x Brute Force

Surprisingly, I didn't even need or miss Figure of Destiny, which is in every other deck these days. Beat two other Demigod variants and a JusticeToast. Sean's modified Oversouled Oversoul deck gave me massive trouble, but I managed to outrace him. Craig's White/Red Liege deck pounded me into the ground though. The deck's even faster than mine! On a side note, Spitemare is a really cool card. I really want to build a deck around it.

Still waiting for my Eventide boxes to arrive. The wait's killing me!

Saturday, July 19, 2008

Eventide Lauch Party

Played at the Eventide Launch Party with Joe today, did okay for myself. Came in 5th, although I know I could have done better, given more time! (I drew my fourth round, although I would have won it if we didn't run out of time). Lost my last game to the fellow who came in first, so I'm not complaining!

Ran a mono-white deck with lots of hybrids, which ironically is the complete colour opposite of my Shadowmoor pre-release deck. Joe calls it a very timid deck. Admittedly, it is quite brainless. Love the little combat tricks I can do with it though!

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The Deck

White
1 x Last Breath
1 x Kithkin Zealot
1 x Safehold Sentry
1 x Ballnock Trapper
1 x Loyal Gryfalcon
1 x Kithkin Rabble
1 x Recumbent Bliss
1 x Prison Term
1 x Archon of Justice
1 x Ballynock Cohort

Hybrids
1 x Oracle of Nectars
1 x Oversoul of Dusk
1 x Safehold Duo
1 x Kitchen Finks
1 x Barkshell Blessing
1 x Zealous Guardian
1 x Thistledown Duo
2 x Fire at Will
1 x Duergar Assailant
1 x Double Cleave
1 x Voracious Hatchling
1 x Beckon Apparition

18 x Plains
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My favourite play of the tournament has to be my third round. My opponent played a Doomgape, I went 'oh holy crap!', then I topdecked and cast Recumbent Bliss on his Doomgape. With the massive maw of doom unable to attack or block, it cleared his board over the next couple of turns, leaving me free to attack with my happy weenie army. I didn't even draw or cast my big guns.

Thursday, June 19, 2008

G/W Persist deck.

Another random deck I stuck together a few days ago. Did quite well actually. Had one loss to an Oversouled Oversoul deck and Red Deck Wins (But I won the best of three). Had some difficulty beating a blue/black card advantage deck. But then again, if someone manages to draw four Cryptic Commands in the course of a game, you're screwed otherwise eh?

4 x Twilight Shepherd (I never played her, considering taking her out)
4 x Wilt-Leaf Liege
4 x Wilt-Leaf Cavaliers
3 x Heartmender
4 x Kitchen Finks
4 x Safehold Elite

4 x Turn to Mist (never cast them, another candidate for exclusion)
4 x Wrath of God
3 x Shield of the Oversoul
4 x Safewright Quest

23 x Plains

What the deck really has is staying power. The persist creatures just keep on coming back, and survive your Wraths (hopefully the other guy's critters don't), and Wilt-Leaf Liege gives all your critters a massive power boost. Plus Shield of the Oversoul, it's just gay.

I'm thinking of maybe swopping out the Shepherds for Gaddock Teeg (have to change my mana base for that though, plus it means I can't Wrath with impunity) and Turn to Mist for Oblivion Ring.

I like this deck.

Saturday, May 31, 2008

G/W Elves will smash your face.

I'm supposed to be writing more story today (editing! takes! forever!), but my mind wandered. It's not pretty or innovative or even remotely elegant, but I did put together the following Magic deck.

Yes Joe/Daryl/Ming Yang, I know it's gay.
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The Deck (Green/White Elves):

Creatures

4 x Llanowar Elves
4 x Wren's Run Vanquisher
4 x Imperious Perfect
4 x Elvish Champion
4 x Wilt-Leaf Cavalier
4 x Wilt-Leaf Liege
4 x Chameleon Colossus
2 x Boreal Druid

Other spells

4 x Oblivion Ring
2 x Loxodon Warhammer
2 x Overrun

Lands
4 x Brushland
4 x Wooded Bastion
14 x Forest
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Yes, I know there's no Garruk Wildspeaker or instant speed removal in the deck. I could have gone Priest of Titania, but keeping the deck standard legal was too appealing a notion to give up. Well, that and I don't own any Garruks.

Ideal play for me will be something along the lines of:

Turn 1: Forest, cast Llanowar Elves
Turn 2: Forest, cast Imperious Perfect or Elvish Champion
Turn 3: Forest, cast second Perfect, Champion, or Wilt-Leaf Liege. Attack for 6.
Turn 4: Forest, cast Chameleon Colossus. Attack for 9.
Turn 5: Forest, cast Overrun. Attack for 30. GG. :p

Okay. Distraction over! Back to work!